How People with Blindness Cherish Meaningful Memories
Team
- Min Yoo
- William Odom
- Arne Berger
- Lauren Knight
- Sam Barnett
- Samein Shamsher
- Sadhbh Kenny
- Priscilla Lo
- Gillian Russell
- Ana Lucia Diaz de Leon Derby
Timeframe
2019 ↝ OngoingKeywords
- Research Through Design
- Domestic Technology
- Digital Archives
- Alternative Outcomes
Outcome
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Long-term Participatory Design project
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Publications at CHI’21, DIS’22 & CHI’24
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Case study of Alternative Research Outcomes
The Core Idea

Rather than offering solutions with “sighted in-mind” for blind people, we chose to work together through a series of co-design activities. How could interactive technology be designed, based on existing practices and preferences of blind people, to offer new experiences that encourage positive self-reflection and social connections with their loved ones?
Exploration
We visited the homes of nine blind people and interviewed them in person to understand their own practices of capturing, revisiting, and sharing their life experiences. Participants shared personal stories and memories associated with cherished objects, both physical and digital.
Ray’s action figures from 1996.
Translating Research Outcomes and Research Communication
Participants desired to know how other participants had responded to learn about other blind people’s reminiscence experiences, but COVID restrictions in 2021 limited a follow-up session for group debriefing. This strongly motivated us to make an alternative version of the research findings in an engaging format for our blind participants. (Listen to the full audio documentary HERE.)
This step initiated the exploration of “Alternative Research Outcomes (ARO)” that influence other research projects.
Co-Design Sessions
Group Interviews
Because most participants mentioned sound substitutes vision, and each of them kept at least one sound recording—such as voice memos, music, soundscape or intimate conversations—that was particularly meaningful to them, we decided to pursue sound-based reminiscence. Group interviews were hosted to share and learn about sound and auditory elements in memories and reminiscence.
Participatory Activities
Based on the suggestions participants offered during the interviews, the next step was designed to record their everyday or special experiences in sound. We shadowed participants as we recorded an event or an experience of their choice to create sonic highlights.
Participants chose a range of activities, from walking with a granddaughter to learning medieval sword-fighting and horseback riding.
Co-design Workshop
Incorporating all of the collected sounds, field notes, and participants’ feedback from the participatory activities, we conducted the co-design workshop. We not only invited the participants but also their partners, family members, or friends with whom they wished to share memories. Participants were also asked to bring cherished audio recordings or sonically meaningful objects.
One couple brought a voice recording from a cruise they had taken 15 years earlier; another group brought a video of their self-defence training sessions; and the last couple, both of whom are blind, brought a handmade bell they had attached to their son when he was a baby.
Drawing on these special sounds and recordings, each group collaboratively created three “Sonic Mementos,” exploring new possibilities for how people with visual impairments can engage in reminiscence through sound.
Co-Speculation Workshop
Finally, we will host the final workshop that is forward-looking, speculating on future possibilities for sound-based reminiscence technologies for people with blindness.
Research Through Design with Differently Abled People: Participation, Ownership and Equitable Conclusions
- Min Yoo,
- William Odom,
- Arne Berger
Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes
- Min Yoo,
- Sophia Ppali,
- William Odom,
- Yumeng Zhuang,
- Kritika Kritika,
- Wyatt Olson,
- Catherine Wieczorek,
- Heidi Biggs,
- Arne Berger,
- Audrey Desjardins,
- Ron Wakkary,
- Katherine Ringland
Remembering through Sound: Co-creating Sound-based Mementos with People with Blindness
- Min Yoo,
- William Odom,
- Arne Berger,
- Sam Barnett,
- Sadhbh Kenny,
- Priscilla Lo,
- Lauren Knight,
- Samein Shamsher,
- Gillian Russell
Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants
- Min Yoo,
- Lauren Knight,
- William Odom,
- Arne Berger
Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
- Min Yoo,
- William Odom,
- Arne Berger
Understanding How Audio Mediates Experiences of Reminiscence for People Living with Blindness
- Min Yoo,
- William Odom,
- Arne Berger
Acknowledgments
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This research took place in Vancouver, Canada, on the unceded ancestral territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh Úxwumixw (Squamish), səlilwətaɬ (Tsleil-Waututh), q̓ic̓əy̓ (Katzie), kʷikʷəƛ̓əm (Kwikwetlem), Stó:lō Coast Salish, K’ómoks, Tla’amin, Qayqayt, Kwantlen, Semiahmoo and Tsawwassen Nations. These locations are rooted within Indigenous lands and nations.
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This research is supported by the Natural Sciences and Engineering Research Council of Canada (NSERC), Social Sciences and Humanities Research Council of Canada (SSHRC), Canada Foundation for Innovation (CFI).
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We also acknowledge Open Access support from the German Research Foundation (Deutsche Forschungsgemeinschaft DFG) and the Open Access Publishing Fund of Anhalt University of Applied Sciences.